On Progress
9/20/2008 06:47:00 PM | By Rene - 2 comments

After having subjected some of our friends to so many IKEA field trips, someone mentioned that we should be chronicling the time we'd spent putting together our newly founded game studio; like uploading videos onto youtube or something like that. Shying away from the thought of people watching us struggle with the basic assembly of stylishly simple Swedish furniture, we had no qualms with rejecting the notion at the time.

Seeing as this happened roughly three months ago, while we were still cleaning out the abandoned clinic that would eventually become our underground studio (literally), its no overstatement to say that we missed the boat on that endeavour. Well, I imagine it goes without saying that we eventually saw merit in the idea; leading us, one month into the development of our first title, to this site that you're visiting right now!

It goes against my nature NOT to get into the details that have brought us to this point. Suffice it to say, that's a story for another time. That being said, as we explore the development of our beloved Bijoux Red, I'll be chronicling step by step the complete process of what it takes to create, pitch and publish a 2D video game in the current industry climate. Of course, we also look forward to sharing our work with everyone!

Nostalgically examining our progress,

Rene Shible
Director - Bijoux Red

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New Look, New Location, New Everything!
Demo Video - Basic and Advanced Features
Demo Video - Combat Overview
Sounds of King City Part 5 - Prologue Soundtrack
Ander Concept Work Sketchbook
Prototype Combat - Progress and Polish
Prototype Combat Part 5 - Drive and Technique
Prototype Combat Part 4 - Charge and Double Charge
Prototype Combat Part 3 - Defense and Defense Break
Prototype Combat Part 2 - Unit Stats

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